Difference between revisions of "Advanced Modifiers"
From Rts
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[[File:AdvModCombo.png | 650px]] | [[File:AdvModCombo.png | 650px]] | ||
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+ | *What I did with this example is I created a choice item to remove some of the drink options I had from my sub-item list. | ||
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+ | *With the drink choice, the item is hidden from the register. The reason being is | ||
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[[File:AdvModChoice.png | 650px]] | [[File:AdvModChoice.png | 650px]] | ||
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+ | *To start I created an item called Drink Choice. The price of the drink choice was the price I would charge for a regular drink. | ||
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+ | *When that item was created I set it to the Modifier window and added the drink choice to the Main Items List. | ||
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+ | *Then in the sub-list, I would include my drink flavors. | ||
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+ | *The min and max for the Main Item Picks are set to 1:1, the reason being is because we want to be able to choose one drink flavor per drink choice. | ||
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+ | *With the choices in place, I am now able to either use this choice as its own button on the selling screen. I can also use this in multiple modifiers without having all my drink flavors as sub-items. | ||
[[File:AdvModChoiceSELL.gif | 1500px]] | [[File:AdvModChoiceSELL.gif | 1500px]] | ||
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==Pulling a Specific Amount from Inventory== | ==Pulling a Specific Amount from Inventory== |
Revision as of 23:58, 29 November 2020
This page goes over how to organize your modifiers when selecting them on the selling screen. This page also talks about how to set items to pull a specific amount from inventory. All of this is done in Setup -> Concessions -> Modifiers
.
Combos
This modifier example shows how to clean up the look of an existing modifier as well as create fewer steps to select an item on the selling screen.
- What I did with this example is I created a choice item to remove some of the drink options I had from my sub-item list.
- With the drink choice, the item is hidden from the register. The reason being is
Concession Choices
An example of this modifier would be I have a button called Drink Choice. Customers get to decide what kind of drink they want.
- To start I created an item called Drink Choice. The price of the drink choice was the price I would charge for a regular drink.
- When that item was created I set it to the Modifier window and added the drink choice to the Main Items List.
- Then in the sub-list, I would include my drink flavors.
- The min and max for the Main Item Picks are set to 1:1, the reason being is because we want to be able to choose one drink flavor per drink choice.
- With the choices in place, I am now able to either use this choice as its own button on the selling screen. I can also use this in multiple modifiers without having all my drink flavors as sub-items.
Pulling a Specific Amount from Inventory
An example of this modifier would be I am keeping track of how much of a wine bottle I use to make a glass of wine.